Wednesday, August 13, 2008

Tournament Strategies - Rushing

I've played only about 40 tournament games so far, so I'm no expert.

However I have done 2 good games with Illian, and fought 38 other people.

Here are some tricks I would recommend keeping in mind doing tournaments.

  1. People tend to get cocky when they draw expensive troops in their army. I fought a guy that had a treant/longbow, and rushed right at my keep in the beginning with 5 troops. I kited him through the center of my side of the board and spawned a heavy cav troop that I used to pretty much wipe his army.
  2. YOU CAN'T LOSE THE OPENING BATTLE WITHOUT TAKING A SPAWN POINT. This is a big rule. If you rush the opponent you had better win the overall damage number or gain a watchtower to spawn reenforcements at. If you WIPE on your assault and you are down in terms of points, then you HAVE to assault again. You can't go defensive, the opponent can just wait for the clock to tick out.
  3. Save your big cards until the first battle has begun. Rush with commons. If you are going to push, bring your commons. You will need those big cards later. Just be afraid of AE troops.

These troops are some of the BEST to use early:

PIKEMAN - Slaughters any cav that attack your troops
HEAVY INFANTRY - Kills annoying machines
HUMAN JAVELINEERS - Kills cav
HUMAN XBOWS - Long range makes opponent have to fight you
HUMAN ARCHERS - Kills the dragons that come to AE you.

If you rush, use as big a pack as you can, you need to be able to sit on your watchtower and cap it. Target opponent that can counter cap your watchtower first. Ignore the ranged. You may want to fient to one watchtower and send a light cav to another for a cap. Sending 4 infantry to a watchtower and 1 to another is a good strategy.

Once you TAKE the watchtower set your spawn point and GARRISON all your hurt troops and bring out your factional troops. The opponent will have been trying to kill your commons, and now have to deal with fresh factionals.

Now pound him with your factionals.


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