Saturday, August 23, 2008

Big boy got changed!




Near double the hitpoints and now he's a sexy 6 CP unit.

People are loving the humongoblin.

I have to admit, he makes questing very easy.

I have to do a shoutout to my new Undead Guild, and my two members - Dispater and Forsaken Dread. Our combined level is 37! Thats end game lol. - Still recruiting more. If you like Undead, its the place to be.

Friday, August 22, 2008

Undead Territory Defense will be staffed by...



We all got like 10 of them :)


If you are rolling a NEW UNDEAD army, make sure to send me a tell about the all UNDEAD GUILD.





Only requirement to join is that you are rolling undead...
You must have lots of Humongous :)

66 Undead Factional Packs, what I got...

Forsaken Warrior 78 - 3 Troops
Undead Reaper 25 - 2 Troops
Undead Pikeman 19 - 1 Troop
Undead Archer 25 - 2 Troops
Undead Raider 26 - 2 Troops
Forsaken Rider 25 - 2 Troops
Undead Arbalister 19 - 1 Troop
Death Knight 13 - 1 Troops
Diabolist 14 - 3.5 Troops
Necromancer 10 - 2.5 Troops
Lich 5 - 5 Troops
Wight 12 - 3 Troops
Forsaken Dragon 8 - 8 Troops
Humongous 10 - 10 Troops
Abomination 6 - 6 Troops
Bone Wagon 10 - 2.5 Troops
Death Bringer 7 - 7 Troops


Visions of Death 12
Earth Fire 6
Horror 14
Fell Trance 8
Regeneration 1

Wow, alot more of the big CP troops then the low CP.

I expect sagaunits and sagatraders to drop their prices some this initial run.

Make sure you remember the sagathoughts discount on the right if you are buying any units. -- >

INSANE undead packs...




So Undead are out! WIN

But seriously, these Undead faction packs are amazing.

Not yet...


Wednesday, August 20, 2008

Undead Release on Friday

"The day has finally come. We’re bringing out the dead on Friday August 22nd. After the servers come back up from the August 22nd patch the undead will be available as a playable race. The Undead Faction boosters currently available as preorder items on the saga store will be removed prior to the patch. The Undead Faction boosters contain undead in much greater quantities than regular packs will after Friday, so if your planning on building an Undead city you may want to pick up a few" - Source https://www.playsaga.com/forum/viewtopic.php?t=7393

Fixing the inbalance between attacking and defending.



The problem in tournaments is that the attacker is at a disadvantage.

You don't control a respawn point, so if the defender beats you, you basically are in big trouble.

My suggestions is to have a neutral keep in the middle of the board that an attacker can capture to provide a respawn point.

This would help tournament games become more fun, as currently there is alot of running away instead of attacking.


Tuesday, August 19, 2008

A lot of Tournament bugs still plaguing the system

Illian posted a good post on Tourney bugs:

https://www.playsaga.com/forum/viewtopic.php?t=7375

"1. Point system is horrible. Right now its whoever can kill the ENTIRE enemy
unit. - 5 pts per killing entire enemy unit (counts if the enemy retreats his
unit). However, having a healing unit or garrisionning will keep you from losing
the negative five points and this AGAIN favors the defender. I like to attack in
tournaments but right now.. the biggest advantage is to the defender in points,
dam from towers, and WAYY closer deployment zone. The point system needs to be
addressed greatly especially with how it calculates. For one, killing an entire
unit takes 5 poitns but a healing unit healing an entire can return anywherefrom
5-25 pts! The poitn system needs a major overhaul.

2. Healing bug still
there. They said this was fixed.. yea right.. it was like they said it as fixed
to shut us up because NOTHING about healing = massive point gain even after full
health units was not even addressed/fixed. Basically.. if the point system is
only focusing on units killed.. you just left it to whoever has the healer
becomes the advantaged defende that is most likely to win. Id rather had 3
faction units with a healer instead one with 8 faction units. And id probably
win...

3. The forfeit bug is still there despite me and my guildies
attempt at reporting it SEVERAL times. Then tournaments come back up with the
announcement that Saga believes it is bug free... there hasn even been any real
FIXES!!! The forfeit bug happens due to the fact that there is a leak in the
structure. If u forfeit or someone else does.. there is a hole where u can join
otehr tournaments u already forfeited and that battle can overlap the current
one. This can cause big problems for example. I forfeited my first tourney
today.. i made it ot the final on my second tournament and my enemy was suppose
to be pacfist. However, somehow i played this guy naed xenophobe (dunno if he
was from another match or my old one), but i beat him and it counted as my final
match up! i didnt even play pacifist and it said i beat him. "

This happened to me a couple times with the forfeit. I didn't like my cards after a win, so I forfeit, then it showed 3 tourney games up for me.

Also defending is VERY much stronger then attacking. I never attack now, it's game over if I lose without getting a tower.

Monday, August 18, 2008

Tournaments back up, but you can't play undead...

Free tourneys are back running, but the undead faction is not playable. There was a past build where you could play undead.

Everything looks pretty smooth now.

Give it a try if you haven't played alot of tourneys.

Sunday, August 17, 2008

Lich? How to use it?

So looking at the Lich the one thing that struck me funny is that I didn't notice the first time that the Lich has a 60 yard range...
This is pretty big for a card with an ability like this. You can definitely "microkite" this guy.
With two of them, and a bunch of snaring archers like these two below:
You can pretty much microkite much of the opposing army.
Poison Bolt - Fear - Plaque Shot - Fear you should have broken the opposing army morale.


Add in the Raider or Archer instead if you prefer.
Your AR on your troops is junk, as is your damage:


According to Lifeinfusion's DPS chart you best DPS bet is the Undead Archer.

http://files.filefront.com/currentsaga+cardsxls/;11518948;/fileinfo.html


However, I often like to control my troops in a pile at once. If you are like me, then you'd want to stack two Lichs and Three Death Bringers.

All have 9 Speed, and will move at the same rate.


This is a pretty good 5 unit army. I feel bad for anyone that has to fight 2 Lichs and 3 bringers.

With 100 Stamina and 5 snares you can kite for a LONG time. Especially in Tourneys.