Wednesday, August 18, 2010

Darktide: PVP Zone added to Open Beta



So I take a couple days off, and the developers add PVP to the Beta servers.

It takes me almost 10 minutes to sail from the 20-25 zone to this PVP area.

I guess the PVP area spawns free loot in the middle of the zone. (Who doesn't like free loot.)

As you can see below, its a very red zone. There isn't anything on the map except a supply hut on the bottom left.



So after exploring the ruins, and sailing around it looks like they have removed all free loot (chests/barrels), thus the reason why the zone is completely empty.

Sadly the duration of the excitement in the PVP zone didn't last but August 13th to the 16th.

Maybe the next patch will put in some more PVP.

Tuesday, August 10, 2010

Darktide Tricks for the early levels: Part 5




  • Content past 29 seems a little weak. At 20 I'm basically running out of zones soon. Still grinding along with my level 19 class ship.
  • I went the Destroyer route this beta, and it seems to have good damage against specifically flying dragons that have to close to attack. I can eat those for almost no armor loss.
  • It's funny I stopped using my spells for normal attack rotation, mostly just hold them back unless I get jumped by several enemy at once.
  • Short range crew seem especially powerful. I loaded 50% 50% medium/close. It seems to do the trick.
  • Long range cannons I only put on one side of my hull. Mostly because its hella hard to get good long or short range guns. Mostly mediums are the easiest to get.

Saturday, August 7, 2010

Darktide Tricks for the early levels: Part 4



Only one trick today, (its a weekend).

When you hit 19 you will get your new class based ship. This ship is loaded with more cannon slots, and if you skimp you will hit a wall where you damage is pretty lacking.

One trick with "Saga Credits" is this 19 credit cannon. The Blue version is 150 credits/cannon, the purple 310/cannon, yet the green is 19.

Seems to be a hella good deal for grinding experience.

Darktide Tricks for the early levels: Part 3


A couple more tricks:



  • Whats the best experience? SPEED. Kill enemy that doesn't hurt you too bad in vast quantity. There is an experience cap for each level. At 15 I was able to kill level 19 mobs while buffed. However, the experience for 19s was the same as 17s + or - a 5% or so.

  • I was pretty much able to level 15-19 killing level 16-17 enemies.

  • You get your class ship at 19, but you get enough points to use it at 15. This lets you stack points into another line if you like. I personally got the commander heal completely unlocked. Not a great heal, but helpful.

  • The Destroyer ship at 19 is kinda lackluster. I really don't know which is the best class to play yet. I have almost the entire Destroyer tree opened, and its seems kinda less useful. I mostly fight at medium range, so it's hard to figure out what is the best class to run in the release game.

  • 100 wood is the number to save for to get the ship at 19. It's actually pretty easy, I had 200.

  • Everytime you get a BLUE or PURPLE drop, thats a nice crew member, or a decent cannon. I love seeing those drop. By level 19, I had only seen two purples and about 20 blues. However, as I don't mind buying "Saga Credits" I never had a lot of trouble upgrading my ship without those drops. I think for people playing for free, you will definitely need to farm a lot for your upgrades. At 19, I still had a lot of level 7 and 9 cannons and crew on my ship. Theres a HUGE damage upgrade between 19 cannons and 9 cannons. Almost 3 times damage.

  • Some crew are just plain better then their alternatives. Orc Snipers seem to have the better stats from when I went to the merchant isles. I assume most of the crew are placeholders now, after all its beta right.

Thursday, August 5, 2010

Darktide Tricks for the early levels: Part 2



Even more tricks:



  • You replace cannons a lot. Sometimes you need the inventory space, and you wonder if you should sell the old cannons to the vendor. Don't. Store them on an old ship in your captain's log for free space. This also works for crew that you don't need.

  • Most of the white cannons and crew are tradeable to friends. Save them, your friends will love the few gear.

  • You can't trade "soulbound" units. Store them instead on your extra ships.

  • Docks are buggy in terms of getting stuck. Stay away from the lumber while trading to get from being annoyed.

  • If you don't spend skill points on other lines, you can have your first "class" ship at 15. Sadly, it looks like the first ship is buyable at 19.




Anyone want to see what a "Dragon ship" looks like?