Showing posts with label Guilds. Show all posts
Showing posts with label Guilds. Show all posts

Thursday, July 17, 2008

Ironforge and the True whatever guilds...



With all the patch notes going on, this was something I until later.

In other games there were alot of guilds that recruited new players. When those players get better at the game they naturally move on and go into other guilds that are at a higher level.

I think the same applies for Ironforge's guild. The only high level player I have seen in that set of four guilds is Ironforge and Silvermoon. The rest are causal players thatlgo in infrequently.

About a month ago, Illian and Kheldara raided Ironforge to the point where he put in a harassment ticket into Silverlode. Harassment of a level 35 by raiding and espionage is not harassment as he soon found out.

At one time I was on of his many guilds. As a new player I wanted to test the resource sharing, which is pretty weak when most players contribute less the 30 resources a day. After hitting about level 20, I dropped out and recently formed my own guild, which resource sharing was FAR from the reason to join.

I think anyone really plans on raiding Ironforge again right now. The walls patch is still going in, getting mines that are walled up is a tactic I don't think we have figured out yet.

As Jonathan Coulton put it, "The voices that control me, from inside my head say I shouldn't kill you. - yet."


Tuesday, July 1, 2008

Saga Guilds - Info and the Top Four Guilds

So there are alot of posts in the guild recruiting forums:
https://www.playsaga.com/forum/viewforum.php?f=28

I'm sure alot of people don't know what to think about all the recruiting. This blog is writen to clear up as much confusion as I can.

How do you know what guild that might fit your playstyle if you join the game by yourself?

Here are a couple things to think about:

  1. The average Saga player is very causal. In most spam newby guilds you might have maybe one or two members online at once. So out of a 25 man guild you might see only a couple members in months online.
  2. The main reason for most players to join guilds is resource sharing. Basically you can get an about 300 stone/gold/lumber per real day from the guild sharing. This is NOT ALOT in terms over overall production. You make more resource by finishing 1 or 2 quests. However if you have rank 3 university you get guild multiplier that turn your 300 a day into 500 or so. (But if you had enough gold to train up a level 3 university, then why do you need 500/day?)
  3. Most players can solo quests pretty easily. I interviewed Vitaris on PvE, and he indicates that he solo's every mission except for the newest heroic: http://sagathoughts.blogspot.com/search/label/Vitaris You don't really need guildmates to help you level. It is fun to get someone to run heroics with, but honestly you don't need a good guild to level to 35.
  4. If your guild members pissed people off, that could lead to guild wars or getting your nation pounded by a faction of understandably pissed off power-gamers. This is a real penalty for gaining 300 stone/day :) You do NOT want to join a guild with someone who you do not want to back in a war.

So where do you find guilds?

http://www.playsaga.com/guilds.php - Current realtime list of all guilds.

This list is multi-purpose. First you can find guilds that have open spots. Guilds cap out at 25 members, this is why you see so many guilds with 1, 2, 3 etc. This limit is to prevent every player to be in the same guild for resource farming.

If you find a guild that is less then full (25), then you should ask a member about joining.

If you cross-reference members of a certain guild vs the economics rating list you can see where the guild members are in terms of city size: https://www.playsaga.com/mn_rankings.php

If you /who NATION in game, you can see players levels.

  • You most likely want to be in a guild where most members are 20+. Level 20 gives your 4th territory, this maximizes your resources for the most part. (Excluding wilderness bonuses.)
  • Many guilds won't take members <>

Top Guilds:

I've rated the top four guilds (currently) to give people an idea who's the best based on the top 20 players and economic rating. The first number is the Nations rank, the second the Nation name, the third the rating as of 7/1/08.

NUMBER 1 - The Einherjar (Order)

  • 1 TWONSTERMONSTER 9670 - The Einherjar
  • 3 KELETHIN 5160 - The Einherjar
  • 5 VITARIS 3790 - The Einherjar
  • 11 XEGNUM XEUS 2710 - The Einherjar
  • 14 FAIRHAVEN 2182 - The Einherjar
  • 161 THE SHOWSTOPPER 1062 - The Einherjar (Guild Leader)

Number 2 - Crusaders (Order)

  • 2 ILLIAN 7418 - Crusaders - (Guild Leader)
  • 16 KHELDARA 2125 - Crusaders

Number 3 - TEIMPD

  • 7 CHALWORTH 3102 - TEIMPD
  • 8 SALDAEA 2940 - TEIMPD
  • 17 JORALUM 2039 - TEIMPD

Number 4 - True Power (Order)

  • 6 IRONFORGE 3180 - True Power - (Guild Leader)
  • 19 TONEOFWAR 1910 - True Power

Weblinks to guild websites: (If you want me to advertise your guild here, send me a in game or forum email. I'm happy to help anyone who wants to recruit.)