Wednesday, August 20, 2008

Fixing the inbalance between attacking and defending.



The problem in tournaments is that the attacker is at a disadvantage.

You don't control a respawn point, so if the defender beats you, you basically are in big trouble.

My suggestions is to have a neutral keep in the middle of the board that an attacker can capture to provide a respawn point.

This would help tournament games become more fun, as currently there is alot of running away instead of attacking.


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