So I tried the Silverlode Ipod free game, "Saga Catapult". - http://itunes.apple.com/us/app/saga-catapult/id319957016?mt=8
It kinda lead me down the road, that Saga the MMORTS should learn lessons from the Ipod market successes:
- Give away ALOT for free, to get the players addicted.
- MICRO-TRANACTIONS are key. Get them buying
- Make sure you have a BIG playerbase of free players. Without them, you can buildup enough player mass.
- Get the economy solid so the players are creating addiction.
Saga right now makes it too hard for the free player.
I think Silverlode should 10X the gold drops. Let the players build up giant armies of bought units.
Also 2X or 5X the experience gains. Why should it take a month to level 1-35 when in reality, most players when they cap out, buy a NEW ARMY to rollup.
Just my 2 cents.
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