http://playsaga.blogspot.com/2008/07/testing-tournaments.html
So the developers seem like they are close to releasing tourneyments. Which is very needed for end-game players.
Also as a meta-gamer, we can hopefully see alot of the PvP bugs get fixed quickly when the tourneyments become part of the scene. Considering my gates are STILL bugged, we'll see. :)
Tuesday, July 8, 2008
Life Infusion's Blog - Top 5 content writers:
So I love reading content in Saga. There are so many thing I don't yet know, so like people that write stuff for me to read:
- Life Infusion. He wrote about 6 blogs today, all about one paragraph in length. http://community.teamcovenant.com/?q=blog/8 - Life Infusion is pretty funny, I interviewed him the other day, without realizing he was stuck at Nation level 25. I figured from as much as he wrote that he MUST have been 35 for months. Nope, he admittedly hates to grind. Anyway, please read his stuff, it's all good, both on the new teamcov site, and on the forums.
- Illian. This guy is extremely knowledgeable, and seems to post all good information. He happens to be the best video maker, (or only video maker), in saga, so we all look forward to his new films. If you want to know whats going on, listen to Illian.
- Kheldara. Best Raid info I ever found here: http://sagathoughts.blogspot.com/2008/06/kheldara-interview-raiding-and.html
- TwonsterMonster. New fresh market content is good: http://sagathoughts.blogspot.com/2008/07/new-market-guide.html
- Sauron. This guy is impossible to track down for an interview online. He ignores every message I send him. However with that all said and done, he does spam post as his "NightmareLord" forum poster. After Illian, he is one of the most talkative forum posters, although often he is quick to attack Saga, which as a player, I feel is counterintuitive.
- Monk. He doesn't count in my list because his job is Saga, but his content is excellent. Of course he knows a little more about the game after all. http://monkscorner.wordpress.com/
In summary, I do enjoy other's writings, if you want me to list your writing over here at sagathoughts let me know, I will happily link your RSS.
Monday, July 7, 2008
New Market Guide
TwonsterMonster wrote a new guide that hit the www.sagaunit.com site today.
http://www.sagaunits.com/sagaguide/resources/SagaUnitsMarketGuide.doc
I wanted to cross-post it because it was a very good guide, yet I still had some comments on it:
http://www.sagaunits.com/sagaguide/resources/SagaUnitsMarketGuide.doc
I wanted to cross-post it because it was a very good guide, yet I still had some comments on it:
- Firstly, gathering gold for high level players is pretty easy. I can easily gather up 20k gold anytime I like in about 20mins max. And I'm only 31, so I'm sure I can even find easier ways later on.
- Because a high level player can gather gold and mats, they can easily buy the cards from the newbies's boosters. However, the newbies (that NEED the cards) can't trade for what they need because the high level players all scoop it up. This seems a silly system.
- I have many troops. And now that I am high level, I can easily trade for even MORE troops. ?? This seems backwards.
- The market is plain PAINFUL for finding units you like. I think I'd rather listen to trade channel, then deal with the market. And I have more success in the trade channel.
- The problem with the market is that the only troops you can get good deal on is the common troops that you can buy from the NPC vendor.
- All the uncommons are priced cheaper on card sites.
- For example you buy a common heavy cav for 2000 gold. This means in 20 mins I can farm gold for 10 cav. 10 cav cost about 5$ on the card sites. Buying from the NPC is cheaper. I happily trade 20,000 gold for almost a unit of heavy cav.
- Buying a Treant costs 5$ on a the card sites. On the market the Treant is usually traded for 2 dark raven riders or 2 other 6 CP flyers. They sell for 4$/card on the card sites. And considering the booster pack rate is about 1 in 20 packs, boosters won't get the tradebait anyway.
Illian put it best, "Unless buying undead faction packs, boosters aren't worth buying. I buy all my singles online."
Yeah me too.
Wards and Farming for Treasure from ex-broken heroics
So my 31 Nation army has alot of troops that use Elemental Wards for Armor.
Treants, Elementals, Cherbus, Dragons, etc.
Many of these troops are good in PvP, so one of the best thing you can do for your PvP troops is to get them great items.
THE best place to get Wards for your troops is the crazy spawn at Twelve Trials part 2.
This quest basically spawns hellish numbers of dragons, every one you kill, you get 2 more. With mostly level 10 troops you will live a very short time. With a friend and level 10 troops you MAY be able to kill 12 or so of the dragons before wiping, but good luck.
This is what the mission looks like when started.
Notice one of the dragons is a different color then the rest of them? Wow, what does that mean??
You will get ALOT of the boobie-prizes for this. They are nice, but not as good as Dragon Might.
Good Luck Farming!
Sunday, July 6, 2008
Peasants Happiness?
Peasants are useful creatures. They hang around town, and are easily moved from job to job.
However, how do you keep them happy? It's a pretty simple formula once you understand it:

However, how do you keep them happy? It's a pretty simple formula once you understand it:

- Base: Everyone gets 75 for this.
- Taxes: This is really the easiest way to deal with temporary peasant issues. Lower taxes, and like good republicians, they get happier. I like money, so I always leave this at +3 or 4 gold/peasant.
- Housing: You need 58 houses for your peasants. Once you have them you are done and you get the 5 happiness. Anything less you take a penalty.
- Food: All you have to do is have enough on the nation screen for them to eat. Anything less you get them unhappy.
- Espionage: This is important in case you are getting enemies attacking you through espionage. But as espionage is capped at only a couple successes per day per unhappy nation, this shouldn't be a problem for your happiness unless you piss off the entire server.
- Combat: At first I din't understand how this worked, but now I figure it out. Every time you lose a battle this goes down. Any time you SURRENDER this goes down by about -.3, to a maximum of -30 happiness. If you lose ALOT, you should do some low level quests until you recover. It isn't hard to raise up. It maxs out at +20 for winning alot in succession.
- Total: Anything BELOW 90 happiness you peasants stop reproducing at +4.00 Population growth. You will also lose peasants slowly as they leave for a better city. Stay above 90, and you are fine. Anything over 90 really DOESN'T MATTER. At once point I left my happiness at 140, and it did nothing for me.
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