Sunday, May 30, 2010

Territories and Free Super Cards:

So I was searching my blog for answers from back in the day. I forgot how to open up the territories on my new undead army. Well, it turns out I never posted the how/to on this, so here's the answers if you have the same question as a new, or returning player:

Territories:

Open at 6,13,17,20 level. You get only four total, even though your interface will show 8. (Room for future growth.)

The 17th level territory requires you finishing a certain number of quests. 20 Quests finished at the Silver level, with the color of gold. You don't have to beat them at the gold level, just the silver level.

Free Super Cards:

If you get high enough to open these up, you get a number of free cards:

- Rogue Olvir Jezrek (hero): Seriously good overpowered hero card. The 15% AR bonus is amazing for doign quests. He also has sick base stats for tanking. Wait, there's more... He grows everytime you use his ability. Grows HUGE. lol

- Ice Drake: Excellent as a Flyer tank. Just excellent for many missions. Requires 25,000 food to open.

- Armored Behemoth. Great for missions where you hit alot of Machine armies to fight. Requires 15,000 gold to open.

Saga could learn alot from Free Apple Ipod games


So I tried the Silverlode Ipod free game, "Saga Catapult". - http://itunes.apple.com/us/app/saga-catapult/id319957016?mt=8

It kinda lead me down the road, that Saga the MMORTS should learn lessons from the Ipod market successes:

  1. Give away ALOT for free, to get the players addicted.
  2. MICRO-TRANACTIONS are key. Get them buying
  3. Make sure you have a BIG playerbase of free players. Without them, you can buildup enough player mass.
  4. Get the economy solid so the players are creating addiction.

Saga right now makes it too hard for the free player.

I think Silverlode should 10X the gold drops. Let the players build up giant armies of bought units.

Also 2X or 5X the experience gains. Why should it take a month to level 1-35 when in reality, most players when they cap out, buy a NEW ARMY to rollup.

Just my 2 cents.

Saturday, May 29, 2010

Quest: Red Dragon Roost - trivialized by new units.




So this mission starts at level 17, so the gold mission is something like level 27. Always a hard mission in the past, as a clump of 10 Red Dragons would kick my ass solo.


Now using the new Ice Drakes (50% Attack rating, 125% Defense rating, 25% damage vs flyers) and Drakes (+50% Attack rating, Defence rating, and 100% damage vs "special" units) wow this becomes a farm quest.


Sadly not as profitable as Mithril Mines, but still pretty fun to do.


My setup the first time I beat it on gold:

- 2 troops of 8 Drakes (starting level was around 3)
- 2 troops of 1 Ice Drakes (starting level war around 3)
- 2 troops of 2 Rogue Giant Redeemer (healer for between rounds, starting level 2)
- 2 sets of the 5 stack spell "Horror" which debuffs and area by 90% Attack rating. (Use any debuff in this slot.)
- 1 set of the spell "Regeneration" which was an area heal (use any heal you like)


Mission Step:


- First Wave 5 or so Dragons, kill easy. Pop a Redeemer at the break, and heal up.
- Second Wave 10 or so Dragons, kite them until they bunch up, cast the debuff spell. Pop a Redeemer at the break and heal up.
- Third Wave 20+ Dragons plus occasionally other archers. A little more kiting here to keep the other archers from killing the Drake tanks. Depending on the group that is spawned I would either Fireball them down, or kill them with a unit. Debuff the Dragons as before then kill them quickly.
- Profit.




Friday, May 28, 2010

Rogue Warg Riders - Is this the new Overpowered Unit?



















So Rogue Warg Riders might be the new PvP chase card.
  • Ranged
  • Can trigger the use ability to charge, or to tank something, tower, unit etc.
  • Good for reacting vs a unit.
  • Good stats

For PvE this troop unit is good too. Not many ranged units can survive an accidental attack as well as the Wargs.

Alot of people are looking for these to finish their sets.









If you do buy boosters, make sure you pick up the "Rogue Faction Packs". Every other booster, except maybe a free one, is much less useful.

Additionally, the card distribution in the Rogue packs is excellent. It seems to have many times better cards in it as well as the Rogue units.


Heading back to the Warg. Is it a required card if you prefer PvE? No, no, no. There are better cards. Unlike the Redeemer, which I feel is REQUIRED for easymode PvE.

Use it as a chase card to grab units you like.

Thursday, May 27, 2010

So I'm back...

Logged in Saga yesterday on my two accounts.

I'm not going to say it was my first time back since I stopped writing this daily blog. I've been back before, but this is the first time I really felt like playing.

If you as a reader read back some of the history on tis blog, you will find that I bought a stack load of undead factional boosters before they released that army. Strangely now playing, I find that the undead have a lot of PVE promise now, similar to machine.

If you add the new rogue troops to the undead army, it really makes leveling fun. I leveled my undead army to 20 without a lot of the normal nonsense, I still have my 35 nature army, but undead seem better.

Anyhow, why am I writing again?

I never really stopped. I wrote a wow blog for awhile on Gameriot. I write a paintball blog here on blogspot. Sorry saga thoughts just didn't hold me after 120+ posts.

What do I want to do here?

Well, I think there's a lot of metagame still left to do in the PVE side of the game. As much as I thought pvp would be golden here, honestly saga is a great relaxing persistent pve daily game.

I plan, to write more about pve, maximizing and minimizing to setup the most rewarding pve process. Whether I'm successful, we will see, but hopefully I will at least entertain my number one reader - ed - who still subscribed to a dead blog for two years.