• Patch 1.42.3 - LIVE •
25 July 2008
- Fixed PvP building bugs. Garrison, gatehouses, and attacking should now all work as expected!
- Gift system revamped to be more user-friendly and less confusing.
- You can now undo the building things during that session. After relogging or crashing, your undos are reset.
- You are now able to rotate already placed buildings by right-clicking (soon to be a GUI button).
- Peasants cap determined by how many territories you have, 100 for city and 50 for each territory.
Domain
- Move to Wilderness tooltip updated.
Build dialog is now considered a HUD element and will stop mouse clicks. - Clearing your nation will now sell off all buildings under construction, refunding exactly as if the player destroyed them manually.
- You can no longer clear your nation if you have any damaged buildings.
- Gatehouses only take up places they appear to.
- You can now select buildings if you can see them.
- Building cursor will not show up in dialog windows.
- You will no longer be notified that you don't have enough resources to build anything.
- You can no longer get XP from killing your own units.
- Flying units will no longer flock around large units.
- In a 4 player PVP, if one of the players exits/surrenders in during placement, the others do not have to wait for the timer to run out.
- Units will no longer spawn in unpathable regions during Raids.
- During a Raid, you can now only deploy troops around the edge of the map.
- Large troops will no longer twitch when they are attacking an enemy.
- You cannot move your own units when you have a unit from another army selected.
- When a computer unit is sieging a building and it's siege is broken, it will not continue trying to siege that building.
Miscellaneous
- Trade notes are now subject to the dirty word filter
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