Wednesday, July 16, 2008

A few Unit changes: h.cav nerfed

"HUMAN HEAVY CAVALRY" - DEFRATING 29 > 28, MAXDAMAGE 23 > 21

Nerf! This should reduce the end-game DR from around 70 maxd to about 65. That's needed as we all know.


"HUMAN LIGHT CAVALRY" - DEFRATING 20 > 22, "DETERMINATION - UNIT GAINS +50% AR, +100% DAMAGE, AND -20% DR FOR 20 SECONDS. COOLDOWN: 90 SECONDS." "DETERMINATION - UNIT GAINS +50% AR, +100% DAMAGE VS. RANGED UNITS FOR 30 SECONDS. COOLDOWN: 90 SECONDS."

"HUMAN LIGHT INFANTRY" - "HOLD THE LINE - UNIT GAINS +30% DR FOR 30 SECONDS. COOLDOWN: 90 SECONDS." > "HOLD THE LINE - FRIENDLY UNITS IN TARGET RADIUS (20M) GAIN +2% DR PER LIGHT INFANTRY FOR 30 SECONDS. COOLDOWN: 90 SECONDS."


Alot of great changes for using L.Cav and L.Inf in quests, but nothing like I'd like for defending my territories, as the AI doesn't use specials for territory defense currently.


All summon spells warmup and cooldown timers reduced.

-Yeah this is nice. Free elementals in the beginning, then ditch the spell.

http://www.towerofevil.com/livefiles/patchnotes/patchnotes.html

2 comments:

Anonymous said...

I didn't realize defenders didn't use specials!! My great idea to use magi and spears is currently ineffective :( This is something you definitely should have mentioned in your raiding defense entry.

CCIE said...

All my raiding posts are listed under subjet "raiding".

Kheldara covers it.

HOWEVER, specials might get fixed, this could be a bug, not a design. The AI uses specials in questing.