Saturday, July 12, 2008

What Items to KEEP for your armies?

So after going through alot of quests, you are bound to run into alot of exra weapons/armor in your nation bank.

You can sell everything extra, but are their anything that as a mid-level player that you need to KEEP for later??

For Defending your Territories:

If you are looking to defend your territories, you will need to be able to deal with this unit:



The reason most people use heavy cav for assault is that they are basically immune to tower and keep archer defence due to their passive DR bonus. This above is a level 6 heavy cav with midlevel gear. 42 DR puts him at over 50DR vs archers, and decent hps means he won't be in any trouble. You want troops to harass him.


Anti-Kiting gear:



If you notice above his speed is 11-12 or so. Base 10, but with 8% on two items he moves around 11-12.

You need items on your defenders to be able to chase him around. Anything that can move your speed up high enough so he can't kite you with heavy cav. Make him have to kite you around with other faster units. No reason to make it easy for him.

Also speed items allow your newly spawned defenders to close range with the attackers troops, and cause them to interrupt building captures. A light cav unit works well to interrupt caps. 20+ speed, it rushes to attack anyone nearby, breaking caps.

Thus Suggestion 1: Keep your Speed Items for your slower troop.





Second item I tend to keep is my upper level MORALE based items. As Undead is coming, they have alot of morale debuffing (so I've heard). These items may not help, but I sure don't want to cry that I dumped alot of Intimidation items if they become important.

Suggestion 2: Keep items for your frontline troops that boost morale


Next is ranged units. I personally LOVE my ranged units to break if attacked by melee. Let them run away, they might live longer.

And the Terror suffix is amazing. Massive damage.




Suggestion 3: Keep your Terror ranged weapons as breaking is less important on archers.

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