Sunday, July 6, 2008

Peasants Happiness?

Peasants are useful creatures. They hang around town, and are easily moved from job to job.

However, how do you keep them happy? It's a pretty simple formula once you understand it:



  • Base: Everyone gets 75 for this.

  • Taxes: This is really the easiest way to deal with temporary peasant issues. Lower taxes, and like good republicians, they get happier. I like money, so I always leave this at +3 or 4 gold/peasant.

  • Housing: You need 58 houses for your peasants. Once you have them you are done and you get the 5 happiness. Anything less you take a penalty.

  • Food: All you have to do is have enough on the nation screen for them to eat. Anything less you get them unhappy.


  • Espionage: This is important in case you are getting enemies attacking you through espionage. But as espionage is capped at only a couple successes per day per unhappy nation, this shouldn't be a problem for your happiness unless you piss off the entire server.


  • Combat: At first I din't understand how this worked, but now I figure it out. Every time you lose a battle this goes down. Any time you SURRENDER this goes down by about -.3, to a maximum of -30 happiness. If you lose ALOT, you should do some low level quests until you recover. It isn't hard to raise up. It maxs out at +20 for winning alot in succession.

  • Total: Anything BELOW 90 happiness you peasants stop reproducing at +4.00 Population growth. You will also lose peasants slowly as they leave for a better city. Stay above 90, and you are fine. Anything over 90 really DOESN'T MATTER. At once point I left my happiness at 140, and it did nothing for me.

1 comment:

Anonymous said...

if it stays at 75 you dont lose any peasents at all. So once you've got all 300 and have everything maxed out for happiness you can tax em 5 gold a day and you wont lose any peasents. Keeping it at ninety gives no advantage once you've maxed peasents. Other than that good guide to peasents and there many uses